#ifndef __RenderingFireParticleSystem__h__included__
#define __RenderingFireParticleSystem__h__included__

#include "ParticleSystem.h"

namespace neiderra 
{
	namespace rendering
	{
		class FireParticleSystem : public PolyParticleSystem 
		{
		public:
			virtual int update(double deltaT);
			virtual void initParticles();
		};
	}
}

#endif
